Ein Buch von David Crookes & Andrew Gillet
Code the Classics
In the first of two volumes, we remake five classic video games in the popular Python programming language. Ranging from Pong to Sensible Soccer, each recreated
classic title represents a different style of game. We interview the games’ original creators and learn from their example, as well as utilise the art and audio engineering
skills of two of the 1980s’ most prolific games developers for our recreated versions of the games. In recreating classic games, readers are able to learn the basic constructions of what made them such playable and iconic genres, giving them a solid grounding that they can build upon to create their own original games in Python. All games will be open source and the code can be copied from the page or downloaded.
internal code: MAG30
MagPi
224 pages
ISBN: 978-1-912047-59-8
Raspberry Pi Press
Über die Autoren:
David Crookes began his career as a journalist in 1994 and has since written and worked for The Independent, The Daily Mirror, BBC Radio 5 Live, The Times, and Retro Gamer,
among many others. His previous books include Cloud Computing In Easy Steps and Facebook for Beginners In Easy Steps. He also curated Videogame Nation, an exhibition
celebrating the rise of gaming, which toured the UK.
Andrew Gillett grew up with early computers such as the ZX Spectrum, and was writing simple programs from the age of five. Since then, he’s worked on games that
have sold millions, including Rollercoaster Tycoon 3, Kinectimals, and Kinect Disneyland Adventures. After working in the games industry for 13 years, he is now a computer
science/programming tutor and indie developer.
Hinweis: dieses Buch ist auf Englisch.